ugvmhalo3-1-thumb (12k image)The Halo 3 UGVM league is underway, with our team romping home to abject defeat in our first game. Getting thrashed at Slayer was one thing. Getting slaughtered at Rocket Race could be forgiven due to it being our first time on that mode. But managing to utterly fail at Crazy King was just embarrassing.

Thankfully, we were able to bring it back for the second match. Ending in a 1.5 point tie (tied Slayer, won Rocket Race, lost Crazy King) we’re at least able to put //some// points on the table.

The above shot, taken from our first Crazy King match, is an example of how ruthless our opponents were – ItshMe firing a rocket at SilverSparks, despite the presence of his teammate SomethingWitty in the blast zone. For the record, he manage to take Ceri out – at the cost of his own teammate. Stone cold killer, that one.

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The wife and I are partaking in the UGVM Halo 3 Tournament over the next few weeks. A change from the old format, this time it’s 2v2 with three rounds per game – Rocket Race, Team Slayer, and Crazy King.

Everyone knows that Buckskin’ll win, of course – but unlike the last knockout format this is a points-based league, so even if we’re rubbish we’ll still get to play as many games as anyone else.

Stay tuned for match updates.

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xbox360transfer (8k image)Microsoft has finally got around to releasing the Xbox 360 Licence Migration Tool, a method for people like me to transfer content from old consoles to new.

Y’see, each purchased download – whether that’s an add-on for a retail game, or an Xbox Live Arcade title – is licensed in two ways: on the console, and on the GamerTag. Any user of the console it was orginally purchased via can use the content, as can the owner of the GamerTag through which it was purchased. Which is great if you keep the same console for ever.

When I upgraded to an Elite, however, I ran into a snag. Although the transfer cable shuffled all my downloaded content off the old 20GB drive and onto the new 120GB, it //didn’t// transfer the licences. Although //I// could still play all the downloaded content, Ceri couldn’t. Well, unless I was signed in.

As an example, say Ceri wanted to play Crackdown with the additional content I’ve paid for. She’d turn the Xbox on, sign in, pick up the second controller, sign //me// in, switch back to her desktop, load the game. Somewhat cumbersome, I’m sure you’ll agree – but the only way she can use the content on the new console.

This new tool does away with that, and gathers any titles your GamerTag has bought into one big bundle that then gets authenticated to a single console. Which means //all// my content works with my new console, no messing. There are restrictions – you can only use it once every twelve months, for example – but it’s a lot better than nothing.

The only downside: you have to re-download your content in order to get the new licensing information. As it’s kindly told me I’ve got 530 individual licences, I could be some time…

Oh, and a word of warning: it wouldn’t work properly for me in Firefox 3.0, but it worked fine in Internet Explorer. Cheers, Microsoft. Not.

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aloneinthedark (7k image)Today I received my limited-edition copy of Alone In The Dark for the Xbox 360. I’ve been looking forward to it for a little while, and my appetite had been whetted by the tech demo videos available on the Xbox Marketplace. So, what’s it like?

Disappointing.

The control system is clunky, the audio has glitches, there’s some bad texture pop-in, and the driving sequence… Let’s just say I’ve made good use of the skip-ahead feature of the “DVD Menu” system.

Whether the game improves now I’ve actually entered Central Park remains to be seen. I’m still hopeful, but the initial sections of the game have certainly taken the shine off my enthusiasm.

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